Games Workshop Necromunda: Gang War 2 Gaming Supplement Description
The rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 2 introduces House Orlock; an industrial superpower, a clenched fist of gangers well-equipped, well-trained and unified in purpose. Along with this, the book introduces a variety of Hired Guns, and rules for the hazards found in the Badzone Delta-7 set of board tiles (sold separately).Contained in the 48-page softback:Gangs of House OrlockThis section contains the story of House Orlock their industrial monopoly, the rebellion of a millennium ago and the absolute crushing that followed along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they flex their impressive power. It also contains full rules for founding a House Orlock gang fighter characteristics, skills, an equipment list and a list of typical Orlock names to provide inspiration.Hired Guns & Hangers-onThis section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns mercenaries that will help a gang out in the short-term for pay) and Hangers-on trusted associates of the gang who offer services other than fighting. When attached to a gang, they can make up for certain gaps and shortcomings in skills and equipment. Rules for 6 different fighters are included.Underhive PerilsIn this section youll find rules for the Underhive Badzone Delta-7 board tiles (sold separately). 15 different hazards are described, with rules for Zone Mortalis battles and suggestions for their use in Sector Mechanicus battles.